Is throwing someone in at the deep end the best way to teach them to swim? Probably not, but it is the most fun. At least, for the observers. That’s what 1000xResist does, opening in medias res and trusting you’ll figure out how to float. It begins with one of the story’s most dramatic scenes then flashes back to the events leading up to that moment, but what’s really likely to confuse you is its setting. 1000xResist is the kind of science fiction that builds an entire future society out of projecting modern concerns to a distant point where everything has changed, with an entire history you get to puzzle out from context clues and ambiguous phrases.

I won’t take the fun out of doing that for yourself, but I will briefly summarize the main points. At some point in the future a pandemic wipes out all but one human being, a solitary woman immune to the disease. She clones herself, building a community of survivors who, while genetically identical, develop different personalities thanks to their different life experiences, growing into roles their creator assigns them. By the time 1000xResist begins there’s a whole civilization of these clones who worship the “Allmother” and live in an Orwellian underground bunker civilization where everyone wears color-coded jumpsuits.

(Image credit: Fellow Traveller)

You play a clone granted a snazzy blue jumpsuit and the function of Watcher, denoting your role as an observer—both of your sisters and the Allmother’s memories, which Watcher explores like a sort of virtual reality. 1000xResist is a narrative game that changes its mechanics and viewpoint to suit each section of the story, so when you’re reliving the Allmother’s high school memories of the initial outbreak it becomes fixed-camera third-person like an old survival horror game. It feels like I’m back exploring Midwich Elementary in Silent Hill, even down to the barricaded dead end corridors, which suits the creepy tone of this chapter.

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By fcjyy

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